Game Programming Italia

GameProg.It is the first italian website completely dedicated to videogames creation, programming and projecting. (Italian link)
Ogre3D

OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.
Ageia PhysX

The highly specialized graphics processor is fully engaged with handling the rendering requirements of cinematic visuals at interactive framerates. As a result, physics in games has been limited to a few objects in a scene, one-off "effects" or visual trickery that just mimics real physics. Now for the first time, the AGEIA PhysX Processor delivers the computing horsepower necessary to enable true, advanced physics in games.
OpenAL

OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications.
The library models a collection of audio sources moving in a 3D space that are heard by a single listener somewhere in that space.
Navi

The solution was simple: wouldn't it be cool if you could just make the GUI with HTML?
With the NaviLibrary, you can!
Utilizing the LLMozLib library (an excellent library that allows us to embed Gecko, Mozilla's rendering engine) you are able to render a browser window to a texture. Navi does the rest.
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